Hello dear friend!

My name is Svyatoslav Sol.
My professional career began with graphic design and studying the fundamental principles of composition, color, working with typography, understanding the form and creating a design that solves the problem and performs the required function. Having worked as a graphic designer, I saw a transition to 3D as a natural step. Now in my arsenal I have the skills necessary to complete any goal. In each work, I aim to improve all its components in order to achieve maximum results in every detail.

Software skills

  • Blender 3D
  • Substance Painter
  • Substance Designer
  • Unreal Engine
  • Twinmotion
  • Unity
  • ZBrush
  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe After Effects
  • Adobe Premiere Pro
  • Adobe Media Encoder

3D Artist skills

  • Hard Surface modeling
  • Sculpting
  • Retopology
  • UV unwrapping
  • Baking maps
  • Hand painting
  • Texturing
  • Final Render

Graphic Design skills

  • Concept visualisation
  • Typography
  • Color Theory
  • Composition Theory
  • Print design
  • Design & redesign for any product
  • Social Media Templates
  • Text layout

Soft skills

  • Creative thinking
  • Concept visualization
  • Communication skills
  • Work in team
  • Self-organization
  • Hierarchy thinking
  • Work for the result

Work

Advin Global

september 2023 – present

3D Generalist

I hold the position of 3D Generalist within the production department, where I work on creating 3D content for AR and VR projects. My responsibilities cover the full production cycle of real-time 3D assets — from reference research and concept development to modeling, texturing, optimization, and integration into Unity.

As part of the production team, I contribute to the development of various interactive and technology-driven projects.

I work on creating 3D assets for VR rehabilitation simulators designed for the recovery of wounded soldiers, as well as for people with motor impairments and phantom pain conditions. These projects focus on building safe and interactive environments for therapy and physical rehabilitation.

I also contribute to the development of virtual environments for interactive exploration, including digital museums where users can explore artworks within immersive VR spaces.

Another area of my work includes environment and location modeling, such as interiors and exteriors of architectural landmarks and other spaces designed for interactive exploration in VR.

A significant part of production work involves creating and optimizing 3D models for AR product catalogs used by stores that sell furniture, decor, and other home products. These assets are optimized for real-time use, allowing customers to preview products in augmented reality on smartphones, improving product interaction and supporting online sales.

I also work on modeling complex mechanical systems and industrial installations used in VR training environments where users learn how to operate equipment before interacting with it in the real world.

In addition to asset creation, my role within the production team also includes:

• developing technical and creative solutions for client requests
• contributing to project concepts and implementation approaches
• building production pipelines for high-volume 3D asset creation
• optimizing internal team workflows
• preparing technical documentation and internal production guidelines

As part of the production process, I work with large volumes of project information, structure complex tasks, organize production hierarchies, and develop detailed pipelines for new projects entering the team’s workflow.

Cases Links (all project names are clickable):

VR Reabilitation Trainer

Codac Fortress Project Historical Architecture Visualisation

AR Interactive Mirror “Love Is” (River Mall)

Virtual Gallery Mikhail Sapozhnikov

Effie Awards AR Expirience

Adama Project

Delonghi & Motherland Monument

Delonghi Coffee

Places Of  Memory

Maidan Revolution Of Dignity Project

AR_WEB || VISUALIZATION OF HISTORICAL BARRICADES ON KHRESCHATYK STREET IN KYIV

Museum Exhibits

Cases Descriptions Link

Freelance

august 2021 – september 2023

3D Artist

Created and optimized 3D models for various projects, including interior assets, product models, and custom content for games. Worked on modeling, texturing, and preparing assets for real-time applications and AR environments. Also developed custom 3D assets and mods for The Sims 4.

M1 Music Channel

october 2020 – august 2021

3D Generalist

My main tasks were to create virtual environments for broadcasts and TV shows. Most of the work I did in Unreal Engine, but there were also a lot of tasks to fix or improve the 3D models available in the library. Also I was lucky to work on the creation of a music video clip for MOZGI band, which for the first time in Ukraine was filmed on the basis of a virtual engine Unreal Engine 4. For clipmaking my tasks were working with particles in UE, transferring characters and animation from iClone to UE, fixing face animation and character animation, blocking and clean creating the scene according to the brief of the Art Director, work with textures, creating or improving models, work with light in scene.

2020-2021

>>>   M1 PORTFOLIO LINK   <<<

Freelance

november 2018 – 2020

3D Artist

Creating 3D models on concept. Also Low poly and high poly modeling, Hard Surface Modeling, Organic sculpting, UV unwrapping, Texturing, Baking maps, Creating final render scene.

My ArtStation portfolio: https://www.artstation.com/svyatoslav_sol

School of Visual Communication

july 2017- november 2018

Senior graphic designer

Due to the high intensity of work, I became a qualified specialist, having gone from junior to senior graphic designer. For a long time fully ensured the work of the design department of the company.
Throughout the work, I actively participated in the development of the company by offering and implementing solutions to problems that increased the company’s efficiency. In parallel with the implementation of the main tasks, he took upon himself secondary tasks, which urgently needed to be demanded.

Developed a design for the interior and navigation of the office of the company.

Was a mentor for interns graphic designers.

My Behance portfolio https://www.behance.net/SvyatoslavSol

2017 – 2018

  • Designer & member of the organizing team of “Type Kyiv Conference” The first international font conference in Ukraine.
  • Work with “Kyiv Mohyla Business School”
  • Work with “Summit Book Publishing House”

Education