
About
Hello dear friend!
My name is Svyatoslav Sol.
My professional career began with graphic design and studying the fundamental principles of composition, color, working with typography, understanding the form and creating a design that solves the problem and performs the required function.
Having worked as a graphic designer, I saw a transition to 3D as a natural step. Now in my arsenal I have the skills necessary to complete any goal. In each work, I aim to improve all its components in order to achieve maximum results in every detail.
Skills
Software
- Autodesk Maya
- Substance Painter
- Unreal Engine
- ZBrush
- Adobe Photoshop
- Adobe Illustrator
- Adobe After Effects
- Adobe Premiere Pro
3D Artist
- Hard Surface modeling
- Sculpting
- Retopology
- UV unwrapping
- Baking maps
- Hand painting
- Texturing
- Final Render
Graphic Design
- Concept visualisation
- Typography
- Color Theory
- Composition Theory
- Print design
- Design & redesign for any product
- Social Media Templates
- Text layout
Soft skills
- Creative thinking
- Concept visualization
- Communication skills
- Work in team
- Self-organization
- Hierarchy thinking
- Work for the result
Experience
Oct 2020 — Aug 2021
M1 Music Channel
3D Generalist
My main tasks were to create virtual environments for broadcasts and TV shows. Most of the work I did in Unreal Engine, but there were also a lot of tasks to fix or improve the 3D models available in the library. I was also lucky to work on a music video for the MOZGI band — the first in Ukraine filmed on the basis of a virtual engine, Unreal Engine 4. For the clip my tasks were working with particles in UE, transferring characters and animation from iClone to UE, fixing face and character animation, blocking and building the scene according to the Art Director’s brief, textures, models and lighting.
- First virtual clip created with Unreal Engine in Ukraine
- First-class virtual studios for TV shows with Ukrainian stars
- The best projects for M1 — the first Ukrainian music channel
Nov 2018 — 2020
Freelance
3D Artist
Creating 3D models from concept. Low poly and high poly modeling, hard surface modeling, organic sculpting, UV unwrapping, texturing, baking maps, creating the final render scene.
Jul 2017 — Nov 2018
School of Visual Communication
Senior Graphic Designer
Due to the high intensity of work, I went from junior to senior graphic designer and for a long time fully ensured the work of the company’s design department. I actively participated in the development of the company by offering and implementing solutions that increased its efficiency, designed the interior and navigation of the office and mentored intern designers.
- Designer & organizing team member of “Type Kyiv Conference” — the first international font conference in Ukraine
- Work with Kyiv Mohyla Business School
- Work with Summit Book Publishing House
